Content Design Patterns for Game-based Learning

Maciuszek, Dennis and Ladhoff, Sebastian and Martens, Alke (2013) Content Design Patterns for Game-based Learning. In: Developments in Current Game-based Learning Design and Deployment. pp. 113-135.

Full text not available from this repository.
Official URL: https://www.igi-global.com/article/content-design-...

Abstract

To address the lack of documented best practices in the development of digital educational games, the authors have previously proposed a reference software architecture. One of its components is the rule system specifying learning and gameplay content. It contains quest, player character, non-player character, environment, and item rules. Documented content design patterns can assist in the authoring of such rules. This paper reports on four studies that have collected quest, character, environment, and item design patterns by analysing a variety of media. A selection of the results is presented, as well as a discussion of how the patterns can be used in designing educational game content.

Item Type: Book Section
Uncontrolled Keywords: character design,cognitive tool,collaborative environment,design patterns,digital educational games,game design,game-based learning,interactive storytelling,quest,scripts

Actions (login required)

View Item View Item