A Reference Architecture for Game-Based Intelligent Tutoring

Maciuszek, Dennis and Martens, Alke (2011) A Reference Architecture for Game-Based Intelligent Tutoring. In: Handbook of Research on Improving Learning and Motivation through Educational Games : Multidisciplinary Approaches. Information Science Reference (an imprint of IGI Global). pp. 658-682. ISBN 9781609604950.

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Abstract

Educational computer games may improve learning experiences and learning outcomes. However, many off-the-shelf games still fail at smoothly integrating learning content into gameplay mechanisms. In addition, they do make an effort at adapting educational content to individual learners. Learner models and adaptivity, as applied by Intelligent Tutoring Systems (ITSs), address this problem. A solution to the integration dilemma would ideally be found at the software architecture level. Assuming the perspective of the software engineer, this chapter reviews published game-based ITS architectures. The most promising approaches are partially integrated architectures, which replace sub-systems of Clancey’s (1984) classic ITS architecture with corresponding game elements. In order to provide a reference to developers, this chapter follows up on these ideas and proposes a unifying game-based ITS architecture based on genre studies of computer role-playing games.

Item Type: Book Section
Additional Information: chapter 31
Uncontrolled Keywords: Educational games. Simulation games in,Psychology,education. Cognitive learning. Learning

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