Maciuszek, Dennis and Martens, Alke (2011) Cognitive Tasks and Collaborative Agents for Microadaptive Game Activities. In: European Conference on Cognitive Ergonomics, Rostock, Germany. pp. 271-272.
Full text not available from this repository.Abstract
Motivation - Activities in video games should be made more interactive to be motivating and meaningful. Research approach - We decompose textual recipes in role-playing games by cognitive task analysis to make them interactive and act as knowledge bases for agents. Findings/Design - So far, we have adopted an approach that works as a quick solution. A more intelligent approach may provide more authentic collaboration. Research limitations/Implications - We are currently implementing one proof-of-concept scenario that later needs to be evaluated against alternative solutions. Originality/Value - A cognitive science perspective on game design is still new, especially one that recognises the potential of virtual worlds as simulations of real life. Take away message - Game design can benefit from a cognitive engineering perspective.
Item Type: | Conference or Workshop Item (UNSPECIFIED) |
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Uncontrolled Keywords: | Poster |
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