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Martens, Alke and Maciuszek, Dennis and Ruddeck, Geraldine and Weicht, Martina (2011) Plug 'n Train - A Component Based Approach. Interaction Design and Architectures Journal, Special Issue on Design Centered and Personalized Learning, 9-10. pp. 22-36.
Ruddeck, Geraldine and Maciuszek, Dennis and Weicht, Martina and Martens, Alke (2011) Communication Patterns in Component-based Intelligent Tutoring Systems. CEPIS UPGRADE, 12 (2). pp. 26-33.
Ruddeck, Geraldine and Maciuszek, Dennis and Weicht, Martina and Martens, Alke (2011) Patrones de communication en sistemas tutores inteligentes basados en componentes. Novatica, 210. pp. 17-22.
Maciuszek, Dennis and Martens, Alke (2011) A Reference Architecture for Game-Based Intelligent Tutoring. In: Handbook of Research on Improving Learning and Motivation through Educational Games : Multidisciplinary Approaches. Information Science Reference (an imprint of IGI Global). pp. 658-682. ISBN 9781609604950.
Maciuszek, Dennis and Martens, Alke (2011) Sexismus und Ageismus in Computerspielen: Rollenstereotype und emanzipatorische Tendenzen. In: Geschlecht-- Generation-- Altern. LIT, Münster, Germany. pp. 207-228.
Dyrba, Martin and Nicolay, Robin and Bader, Sebastian and Kirste, Thomas (2011) Evaluation of two Control Systems for Smart Environments. In: Proceedings of the 8th International ICST Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services - 3rd Workshop on Context Systems Design, Evaluation and Optimisation. pp. 1-12.
Maciuszek, Dennis and Martens, Alke (2011) Cognitive Tasks and Collaborative Agents for Microadaptive Game Activities. In: European Conference on Cognitive Ergonomics, Rostock, Germany. pp. 271-272.
Maciuszek, Dennis and Martens, Alke (2011) Computer Role-Playing Games as an Educational Game Genre: Activities and Reflection. In: Proceedings of the European Conference on Game-based Learning ECGBL 2011, Athens, Greece.
Neef, Alexander and Maciuszek, Dennis and Martens, Alke (2011) Game-based Business Simulations -- Analysing a Genre. In: 11th IEEE International Conference on Advanced Learning Technologies, Athens, Greece. CPS/IEEE, USA. pp. 366-368.
Tausch, Alexander and Maciuszek, Dennis and Martens, Alke (2011) Immersive Didactics in Game-based Learning: The Geo-Speed Case Study. In: Proc. of the 4th eLearning Baltics International Scientific Conference, Rostock, Germany. Fraunhofer IRB Rostock. pp. 123-132.